KORATH: The Witcher Saga Inspired Environment

While The Witcher video game series is recognised by vast woodlands and snowy mountains, the books expand far beyond that. Zerrikanian desert was one of the most unwelcoming places that appeared in the saga. Never visualised before, Korath was not only technically but also artistically challenging project to complete.



Non-commercial project. Modelling, texturing, VFX done by me.

Software: Unreal Engine 4, Zbrush, World Machine, Maya

ENVIRONMENT REEL



Watch it on Vimeo
STILLS



















BREAKDOWNS - Rocks




Tiling, fully sculpted materials






Base albedos for rock and ground meshes.




Materials (rock meshes + ground blends)



















Full setup:
Material'/Game/Korath_Materials/Landscape/Master_Landscape.Master_Landscape'


Foliage (Generated with Zbrush FiberMesh)






Misc assets








Landscape development in World Machine






Final mesh in UE4 uses one 4K albedo and slope mask along with small tiling detail normal maps.




Downloads:

4K resolution screenshots pack (92mb)
Source files for Unreal Engine 4 (670mb)


Shout-outs:

Polycount community for feedback and advice (old development thread)
Stephen Schmitt for constantly developing and improving World Machine
Great tutorials on UDK and UE4 shaders: Oliver's Blog
Onet.pl for featuring the scene (Polish lang.)
Mapcore community for the spotlight


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